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Quick Win – Start UI Testing

I’ll admit, adding UI testing to an app that currently doesn’t have it included is probably stretching the definition of quick win, but the aim here isn’t 100% coverage – not right away anyway. Start small and add to your test suite as you gain confidence. Even a small suite of crucial happy-path UI tests […]

Quick Win – Support Landscape

If you have a regulatory requirement to provide accessibility in your app (spoiler, you do) the chances are it will say you have a requirement to reach WCAG AA. While this is likely meaningless to anyone other an accessibility professionals, in short it means you are providing the minimum level of accessibility features required to […]

Quick Win – Support Dark Mode

Many people don’t realise dark mode is an accessibility feature. It’s often just considered a nice to have, a cool extra feature that power users will love. But dark mode is also a valuable accessibility feature. Some types of visual impairment can make it painful to look at bright colours, or large blocks of white […]

Quick Win – Text Contrast

How many shades of grey do you use in your app? OK, maybe thats a bit cruel towards designers, grey is a great colour, but the problem with grey is that it can be deceptively difficult to distinguish from a background. And this problem is not just limited to greys – lighter colours too can […]

Quick Win – Image Descriptions

Images are a major part of our apps. They add meaning and interest, they give your app character and context. The adage is that a picture is worth a thousand words. But if you can’t see the image clearly, how do you know what those words are? If you aren’t providing image descriptions in your […]