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Warzone December 10 patch notes

Warzone December 10 patch notes: Ranked Play changes, aiming idle sway changes, weapons nerf, and more


The Call of Duty Warzone patch notes for December 10, 2024, have officially arrived, bringing some major changes to the game. After almost two years of featuring heavy visual recoil, Call of Duty has finally made some changes. Furthermore, the update also introduces many weapon balancing changes. Several attachments that resulted in an unfair advantage for some have been nerfed with this update.

This article provides the entire Warzone patch notes for December 10, 2024.


Warzone December 10 patch notes

Here are all the changes in Warzone December 10 update:

Ranked Play

Adjustments

  • Buy Stations: Buy Stations in Warzone Ranked Play will now spawn at the same, fixed locations each match — identical to those found in unranked modes.

The developer’s note reads:

“Ranked Play is designed to minimize randomness wherever possible. By making buy stations static, we promote predictable rotations and reward players for their map knowledge. In addition to today’s change, an upcoming update will improve the buy station layout to address potential dead zones, ensuring a more balanced experience.”

Field upgrades

Adjustments

Munitions & Utility Box

  • Both boxes have been adjusted to provide the maximum possible amount of ammunition for the primary and secondary weapons a player is carrying.
  • It will no longer provide ammunition for each other ammunition type.

Weapons

Adjustments

The following changes to Weapon Motion and Aiming Idle Sway only apply to Black Ops 6 weapons.

Weapon Motion

  • Reduced visual recoil on all weapons, especially full-auto weapons.
  • Reduced turn sway on all weapons, especially on higher magnification optics.
  • Reduced gun kick on higher magnification optics on all weapons except for Sniper Rifles.
  • Reduced default idle sway on all weapons except Sniper Rifles.
  • Further reduced idle sway while firing on all weapons except Sniper Rifles.
  • Reduced weapon motion (bob, translation, and additional idle sway penalties) as a result of walking or changing stances in ADS.
  • Removed additional layers of hip fire deviation, which caused the crosshair to bounce while firing.

The description shared by the developer reads:

“We have taken a comprehensive pass on weapon motion and applied reductions across the board to improve the combat experience. Depending on the class and weapon, our targets for these reductions range from 30% to 75%. Players will notice far more stability while turning, moving, changing stances, and firing, especially while ADS. We are committed to continually improving Black Ops 6 gunplay with a focus on balanced and rewarding gameplay while maintaining the unique characteristics of each weapon.”

Aiming Idle Sway

  • Aiming Idle Sway Delay on all weapons is now 2.2s.
  • Aiming Idle Sway Delay on Sniper Rifles now fully removes Idle Sway, rather than reducing it by 50%.
  • Target Laser now improves Aiming Idle Sway Delay to 2.9s on all weapons.

The developer note for Aiming Idle Sway reads:

“Aiming Idle Sway Delay is a mechanic that scales a weapon’s idle sway when first entering ADS, so the initial point of aim matches the crosshair positioning. These values are now improved and consistent across all weapon classes. Sniper Rifles, which previously only scaled initial idle sway by 50%, now provide a complete reduction. As always, we will be keeping a close eye on sniper balance after this change.”


All weapon changes

Assault Rifle Adjustments

  • AMES 85
  • CHF Barrel
  • Vertical View Kick and Gun Kick penalty decreased from 50% to 45% after Warzone’s latest update.
  • Goblin Mk2
  • CHF Barrel
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
  • GPR 91
  • CHF Barrel
  • Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
  • Krig C
  • Sprint to Fire Time increased from 0.2s to 0.21s.
  • Tactical Sprint to Fire Time increased from 0.3s to 0.31s.
  • View Kick Strength, Direction, and Deviation slightly increased.
  • View Kick now progresses through pattern in a shorter number of bullets after Warzone’s latest update.
  • Model L
  • CHF Barrel
  • Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

SMG Adjustments

  • Saug
  • Akimbo Attachment
  • Hip Spread penalty increased from 12% to 70% after Warzone’s latest update.
  • View Kick penalty increased from 15% to 20%.

LMG Adjustments

  • GPMG-7
  • CHF Barrel
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25% after Warzone’s latest update.
  • XMG
  • CHF Barrel
  • Vertical View Kick and Gun Kick penalty increased from 45% to 50%.
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

Shotgun Adjustments

  • Maelstrom
  • Dragon’s Breath Ammunition
  • Maximum Damage decreased from 30 to 18.
  • Medium Damage Range 1 damage decreased from 25 to 14.
  • Medium Damage Range 1 decreased from 7.62 meters to 6.35 meters.
  • Medium Damage Range 2 damage decreased from 12 to 11.
  • Medium Damage Range 2 decreased from 19.68 meters to 10.16 meters.

Melee Adjustments

  • Knife
  • Time between melee swings improved by 7.5%.
  • Baseball Bat
  • Time between melee swings improved by 14%.
  • Power Drill
  • Time between melee swings improved by 9.5%.

Bug fixes

  • Fixed an issue preventing the Battle Royale Top 250 leaderboard from populating correctly.
  • Fixed an issue preventing the Grenadier Perk from slowing enemies hit by explosive damage.
  • Fixed an issue causing players to get stuck in a “Loading player stats” loop when launching Warzone.

That covers everything there is to know about the Warzone December 10 update.


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